"At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. " Now if I may, allow me to direct you to the relevant entry from the Player's Handbook section of Monks Marial Art's feature. The damage die of this bonus attack is 1d4, instead of 1d6."
#The soulknife handbook free#
The blade vanishes immediately after it hits or misses its target, and it leaves no mark on its target if it deals damage.Īfter you attack with the blade, you can make a melee or ranged weapon attack with a second psychic blade as a bonus action on the same turn, provided your other hand is free to create it.
#The soulknife handbook plus#
It has a normal range of 60 feet and no long range, and on a hit, it deals psychic damage equal to 1d6 plus the ability modifier you used for the attack roll. This magic blade is a simple melee weaponwith the finesse and thrown properties. Whenever you take the Attack action, you can manifest a psychic blade from your free hand and make the attack with that blade. "You can manifest your psionic power as shimmering blades of psychic energy. So from the new book Tasha's Cauldron of Everything, the Soul Knife Rogue's psychic Blades feature reads: So I have an idea, but I wanna bounce this idea off you guys.
![the soulknife handbook the soulknife handbook](https://happygamer.com/wp-content/uploads/2020/05/dd49cdf8a4322d3575499b5a037bb5a7.png)
The rest of the subclass features are good as is, but I would drop the "unless you decrease your Psionic Talent die by one die size to use this feature again" since in the modified version I would use would have check use boxes instead of relying on dice roles. The other thing I would tweak is making "Psychic Blades" feature for Level 6, not Level 3, so that the player doesn't get 2 powerful features at level 3. And as the player levels up, he/she will gave 1 additional use per level. The player can get those uses back after a short rest like the Monk. So at level 3 the player gets 3 uses of "Psychic Ki". I would be more inclined to let my player use this subclass if it was based similar to that of the Monk's Ki.
![the soulknife handbook the soulknife handbook](https://i2.wp.com/nerdarchy.com/wp-content/uploads/2015/02/psionic-convergence.jpg)
![the soulknife handbook the soulknife handbook](https://295402-905923-raikfcquaxqncofqfm.stackpathdns.com//wp-content/uploads/2020/12/soulknife-rogue-236x300.png)
And I'm not entirely sure how the Psionic Talent die would work during playtime. I feel like it is giving a 3rd level character free magical weapons at their disposable, respectively. On first read through, it seems too powerful starting at level 3. Where I have not read through the other 2 subclasses, I did go through the Rogue Phantom subclass because my player for my campaign asked if he could use it.